//=============================================================================
 //L86A1 Fire
//=============================================================================
class AUG_A3ARFire extends SRFire;

defaultproperties
{
     FireAimedAnim="Fire"
     RecoilRate=0.070000
     maxVerticalRecoilAngle=250
     maxHorizontalRecoilAngle=125
     ShellEjectClass=Class'ROEffects.KFShellEjectBullpup'
     ShellEjectBoneName="Shell_eject"
     bAccuracyBonusForSemiAuto=True
     StereoFireSound=Sound'mswp_03.AUG_A3_SND.aug_fire'
     DamageType=Class'DamTypeAUG_A3AR'
     DamageMin=70
     DamageMax=70
     Momentum=10500.000000
     bPawnRapidFireAnim=True
     TransientSoundVolume=1.800000
     FireLoopAnim="Fire"
     TweenTime=0.025000
     FireSound=Sound'mswp_03.AUG_A3_SND.aug_fire'
     NoAmmoSound=Sound'mswp_03.AUG_A3_SND.aug_empty'
     FireForce="AssaultRifleFire"
     FireRate=0.10
     AmmoClass=Class'AUG_A3ARAmmo'
     AmmoPerFire=1
     ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
     ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
     ShakeRotTime=0.750000
     ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=1.250000
     BotRefireRate=0.990000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
     aimerror=22.000000
     Spread=0.003500
     SpreadStyle=SS_Random
}
